Freeware since '97
Part-Time since '04
Full-Time since '22
Breadbrothers Games is ancient, as far as indie games companies go. Staring as a collective of teenagers in 1997 making jRPGs in a DOS-based game engine named VERGE, it remained a hobbyist project for years, mostly releasing jam games and work on an overly ambitious RPG.
In 2004, Breadbrothers Games took the name and incorpated with the intent to make a 3d successor to Master of Magic — an endeavor that was well out of scope for some poor early 20-somethings with no money… especially in the awkward period between the Shareware era and the (soon to explode) Indie Rennaisance.
After 18 months it was clear that making such a title would take years more, and much more money than was on-hand. One of the founders proposed making a graphical roguelike (in 2005, well before the term was mainstream) to fund the "main game". And so - Dungeons of Dredmor was born. Intended to be a shorter project than a 3d fantasy 4x, Dungeons of Dredmor would take 6 years, two companies, and a border jump to come into fruition under the loving hands of Victoria, British Columbia-Based Gaslamp Games. Lessons learned, all around — teens and twentysomethings are terrible at project estimation and management.
In the meantime, Breadbrothers Games released two titles in 2007 - the enormous platformer Zeta's World and the arcade clicker Cuddles - on this very website (well before steam allowed anything and everything on it's platform.)
After that… we all had to get real jobs for a while.
Breadbrothers - continuing to be a passion project - decided to dedicate itself afterwards to making a jRPG homage to the genesis of it all: VERGE. Tens of thousands of kids in the late 90's learned to program starting with VERGE's pack-in demo game The Sully Chronicles. Written by Brian Peterson as a teenager, it was a cheeky parody game that played to tropes as a convenient and amusing way to demonstrate how to use the engine.
With permission from the original author, Breadbrothers set out to do a reimagining of the original, updated, and pushing the original vibe into more of a "what if a 80's teenage summer film was also in a fantasy/D&D world?" And so: Sully: A Very Serious RPG was born.