Freeware since '97

Part-Time since '04

Full-Time since '22

Breadbrothers Games is ancient, as far as indie games companies go. Staring as a collective of teenagers in 1997 making jRPGs in a DOS-based game engine named VERGE, it remained a hobbyist project for years, mostly releasing jam games and work on an overly ambitious RPG.

The VERGE logo - circa 1997

In 2004, Breadbrothers Games took the name and incorpated with the intent to make a 3d successor to Master of Magic — an endeavor that was well out of scope for some poor early 20-somethings with no money… especially in the awkward period between the Shareware era and the (soon to explode) Indie Rennaisance.

Four images of the Unnamed Hero of Dungeons of Dredmor

After 18 months it was clear that making such a title would take years more, and much more money than was on-hand. One of the founders proposed making a graphical roguelike (in 2005, well before the term was mainstream) to fund the "main game". And so - Dungeons of Dredmor was born. Intended to be a shorter project than a 3d fantasy 4x, Dungeons of Dredmor would take 6 years, two companies, and a border jump to come into fruition under the loving hands of Victoria, British Columbia-Based Gaslamp Games. Lessons learned, all around — teens and twentysomethings are terrible at project estimation and management.

Lord Stan, Prince of Heck

In the meantime, Breadbrothers Games released two titles in 2007 - the enormous platformer Zeta's World and the arcade clicker Cuddles - on this very website (well before steam allowed anything and everything on it's platform.)

After that… we all had to get real jobs for a while.

Breadbrothers - continuing to be a passion project - decided to dedicate itself afterwards to making a jRPG homage to the genesis of it all: VERGE. Tens of thousands of kids in the late 90's learned to program starting with VERGE's pack-in demo game The Sully Chronicles. Written by Brian Peterson as a teenager, it was a cheeky parody game that played to tropes as a convenient and amusing way to demonstrate how to use the engine.

With permission from the original author, Breadbrothers set out to do a reimagining of the original, updated, and pushing the original vibe into more of a "what if a 80's teenage summer film was also in a fantasy/D&D world?" And so: Sully: A Very Serious RPG was born.